combatdemo1 (qualifier keys + spell constraints) Phase: — Spell: — PSI: OFF Piece: —
Controls
240×160 internal
Phase select (no overlap): Tab+1 Spell • Tab+2 Melee • Tab+3 PSI
Spell/Art menu: click button or Shift+MEsc close
Melee (all inputs require holding M):
M+1–6 select piece: 1K 2Q 3R 4B 5N 6P
Direction: M+W up M+A left M+S down M+D right M+Q/E/Z/C diagonals • M+Space execute move+attack
Spell (all inputs require holding S):
S+C stage: DESIGN → POSITION → CAST
S+Arrows aim/move (depends on stage) • S+Space cast
DESIGN casts are visual-only (safe test point). CAST is real and limited to ~3 seconds per turn.
PSI (all inputs require holding P):
P+T toggle PSI (global) • In PSI phase: P+1 tug-of-war • P+2 remote-view • P+Enter start
Tug-of-war: hold P+Space to “focus” (no bias in this build; RNG-only). Remote-view: pick P+1–5, then P+Enter.
Enter End Turn (ticks CA)
PSI change in this build: Tug-of-war position now reflects at edges (Option C) instead of clamping.
Combat Canvas
Enemy sprite is drawn after CA so it appears on top.